A behavioural transformation company · Pune, India
Gamifyingbehaviour.Amplifyingoutcomes.
A neuroscience of play and technology-based ideas and products company. We combine gamification with the neuroscience of play and behavioural sciences to design, develop and deliver solutions that solve real-world problems.
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The TGC behaviour sequence
Six stages. One behaviour change.
We have created the TGC model, the essence of our approach to behaviour change: gamification solutions to engage, motivate and achieve. Scroll on to play through it.
Every gamification strategy starts with a measurable outcome, with return on investment as the anchor. Our diagnostic approach looks at your processes, people practices and systems.
Desired outcome
Diagnostic approach
ROI as the anchor
02
Stage 02 · Engage
Turn the work into a game people choose to play.
Theme-based game elements turn your KPIs into points, badges and leaderboards, from the sales floor to the contact centre, so every workday becomes an engaging challenge.
Theme-based KPIs
Leaderboards
Coroebus
03
Stage 03 · Motivate
Design for the drivers that last.
We go beyond points, badges and leaderboards. Our design draws on the Octalysis framework, the neuroscience of play and core human drivers such as autonomy, mastery, purpose and relatedness.
Octalysis framework
Neuroscience of play
Intrinsic drivers
04
Stage 04 · Learn
Make learning stick between sessions.
Gamified learning in M²OST, mini-games in CubiCall and micro-learning at the Poppin Skillshots Café make learning more interactive, enjoyable and effective.
M²OST
CubiCall
Poppin Skillshots Café
05
Stage 05 · Achieve
Watch the scoreboard move.
Tangible, measurable organisational results, on the metrics your business already tracks.
118%Average store achievement, up from 85%International fast-fashion brand, 1,200+ stores
06
Stage 06 · Reward
Make every win mean something.
Reward and recognition strategies built around the outcomes you want, without stress or toxic competition. Rewarded behaviours are the ones people repeat.
+75%Improvement in employee engagementInternational contact centre
Results
Proof, not points.
118%Average store achievement, up from 85%International fast-fashion brand, 1,200+ stores
+75%Improvement in employee engagementInternational contact centre
+50%Improved conversionTribe Of Phones
Who we are
Gamifying behaviour. Amplifying outcomes.
Who we are
A neuroscience of play and technology-based ideas and products company.
We are a unique behavioural transformation company that combines the power of gamification with the neuroscience of play and behavioural sciences to design, develop and deliver solutions. Our mission is to build high-impact products and solutions that help solve real-world problems, using gamification as a lever.
What we do
Gamifying behaviour. Amplifying outcomes.
Our work leads to sustained transformation, from enhancing business performance to catalysing societal transformation and nation building. Our enterprise solutions build employee engagement and optimise the potential of individuals, for tangible and measurable organisational results. Our micro-learning based skill development platform is designed to strengthen capability building in the nation.
How we do it
Gamification solutions to engage, motivate and achieve.
We have created the TGC model, the essence of our approach to bringing about behaviour change: Challenge, Engage, Motivate, Learn, Achieve, Reward.
Behaviour card 01
Between stimulus and response there is behavior.
Behaviour card 02
Innovation needs change in behavior.
Behaviour card 03
Corporate culture is nothing but a set of positive behaviors.
The company we keep
Played by the best.
Some of the organisations that have worked with TGC.